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実例つきの実際のプロンプト25件。Mira で開けば、モデル・フォーマット・テキストが自動で入ります。

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Gemini Omni Flash — Exactly one protagonist: one classic 8-bit platform hero with a compact athletic build, youthful
Gemini Omni Flash · 9:16 · 8秒
Exactly one protagonist: one classic 8-bit platform hero with a compact athletic build, youthful proportions, a square pixel face, bright expressive eyes, short dark hair, and a simple iconic silhouette. Exactly one hero product waits at the end of the level as the final reward. Vertical retro 8-bit game ad in visible pixel art, crisp sprite edges, limited but bright arcade palette of cobalt blue, red, gold, and neon green. [0-2s] The pixel hero is already sprinting through a side-scrolling platform level, jumping across block platforms and collecting glowing bonus items as score numbers burst above him. The camera tracks sideways with him in a steady scrolling follow, like a classic arcade game screen. Sound design: energetic chiptune music, jump sounds, coin pickup sounds. [2-5s] He dodges one obstacle, lands cleanly, and hits a final bonus block that flashes the whole screen for a split second. The level opens into a reward chamber with the product on a glowing pixel pedestal, sparkling like the final prize. [5-8s] The hero runs the last steps, stops in front of the product, raises both arms in victory, and the frame holds on the product as the win screen. On-screen text in large pixel font: "LEVEL UP" at the top, then "WIN THE UPGRADE" in the closing beat. The last frame is clean, celebratory, and readable at thumbnail size. No dialogue.
Seedance 2.5 — @Image1 is Lucia's appearance reference. @Image2 is the product reference, a green hand fan. Ver
Seedance 2.5 · 9:16 · 10秒
@Image1 is Lucia's appearance reference. @Image2 is the product reference, a green hand fan. Vertical UGC-style summer street ad: Lucia stands in bright city heat, visibly uncomfortable, then snaps open the green hand fan and gets instant relief as the whole mood turns fresh and breezy, ending on the fan clearly heroed in frame. Exactly one protagonist, Lucia. Exactly one green hand fan. At the start the closed fan is in Lucia's right hand at her side; when she opens it, the same fan stays in her right hand and her left hand stays empty. Lucia is a young adult woman with medium olive skin, soft freckles across her nose and cheeks, hazel-brown eyes, thick dark brows, and very dark curly hair in a high messy bun with loose tendrils framing her face. She wears a light summer street outfit suitable for hot weather. The scene is a sunlit city sidewalk in midday summer, hard sunlight, warm pavement reflections, no crowd dominating the frame. The camera is vertical, close and phone-native, starting in a slightly tight handheld medium shot and moving only to follow Lucia and the fan.
0s-2s: Lucia faces the camera in bright heat, already fanning herself lightly with her free hand and showing a small exhausted expression, shoulders slightly tense. She looks warm and over it. Subtle handheld drift, close vertical framing. Street ambience only.
2s-5s: Lucia lifts the closed green fan into frame and snaps it open in one crisp motion close to the lens. The snap causes the visible change: loose hair tendrils lift, her expression softens, and she exhales with instant relief. The camera makes a quick push closer to the fan and her face to catch the transformation. Sound of the fan opening and a light summer breeze.
5s-8s: Lucia uses the open fan with a confident, relieved smile, turning slightly into the airflow. The air moves the loose curls near her face and the feeling shifts from overheated to refreshed. The camera settles into a clean close shot that keeps both her face and the green fan clear.
8s-10s: Hold on the open green fan as the hero in Lucia's hand near her face, with Lucia looking refreshed behind it. Keep the right side of the frame clean and simple for caption use. Bright natural summer light stays consistent, skin texture and the fan material stay crisp, street ambience continues. No BGM; generate only environmental sounds and action sounds. No subtitles.
Seedance 2.5 — A split-location phone call fused into one take by a single violent whip pan. Duration 5s, verti
Seedance 2.5 · 9:16 · 5秒
A split-location phone call fused into one take by a single violent whip pan. Duration 5s, vertical. Location A, living room: cozy vintage interior, Persian rug, woven armchair, terracotta-tiled wall, a potted plant, warm golden diffused light. Location B, kitchen: retro 1970s kitchen, mustard-and-pink floral wallpaper, wooden shelves with vintage tins and mugs, the same warm golden light. Man: dark curly hair, thick moustache, purple pinstriped blazer over a beige tee, gold chains and rings, reclining in the armchair with a green rotary phone. Woman: short blonde bob, oversized yellow rhinestone sunglasses, pink floral blouse with a purple bow, standing in the kitchen holding a yellow phone. Camera: medium close-up, slight low angle, 35mm, shallow depth of field: 0–1.8s the man talks animatedly and gestures → 1.8–2.3s a sudden whip pan to the right, the image smears into a pure golden horizontal streak → 2.3–5.0s the blur snaps into sharp focus on the woman in the kitchen; she stares, startled, then drops her gaze to the phone. Both rooms share one warm golden grade and one key light. Audio: the man's muffled animated voice, a sharp whoosh synced to the whip, a sudden hush and a small gasp from the woman. Style: cinematic, vintage warm grade, saturated 70s palette, film grain, playful and surreal. One unbroken take from the first frame to the last.
Seedance 2.5 — A playful 30-second opening scene in 16:9, set in the nightlife streets of Tokyo. The same young
Seedance 2.5 · 16:9 · 30秒
A playful 30-second opening scene in 16:9, set in the nightlife streets of Tokyo. The same young woman from the attached avatar is the lead, keeping her exact face, hair, build and identity, but styled as a bold gyaru with no jacket, no coat, no sweater: a fitted short top with bare shoulders, a mini skirt, glam gyaru makeup, glossy lips, platform boots, confident body language. The city feels like it is playing with her. Stage 1: she bursts into frame already running through a neon street, laughing under her breath, weaving through pedestrians and bright signs reflected on wet asphalt. Hard neon storefront glow pressures the scene, her hair bounces, one hand skims a glowing railing, footsteps slap through shallow puddles, and the visual motif is reflections chasing her in every shop window. Stage 2: she cuts across a side street and jumps over a puddle, catches her own reflection in a dark window, throws it a mischievous grin, then spins around a corner as if racing the city itself. The camera follows her in a motivated fast tracking move at street level, then a tighter side run as she accelerates, keeping clear spatial direction through the street. Stage 3: she dashes past an arcade entrance, colorful light flickers across her face, she glances back with a teasing smile, then runs straight toward a brighter crossing where the whole street opens up. Keep the mood fun, lively and night-drunk with energy, not dramatic or sad. Every beat must feel active and changing, with Tokyo nightlife textures, wet pavement reflections, moving signage, passing bicycles, and crowded urban depth. Natural city ambience only: footsteps, distant traffic wash, arcade spill, crosswalk beeps, no subtitles, no background music. End on a strong final image: she reaches the edge of the bright crossing, turns half back toward camera with a breathless grin, neon reflections shimmering around her like the city has accepted the game.
Seedance 2.5 — A more dynamic 2D anime dark-fantasy film in 16:9 about a demon girl inside a crimson ritual cha
Seedance 2.5 · 16:9 · 30秒
A more dynamic 2D anime dark-fantasy film in 16:9 about a demon girl inside a crimson ritual chamber, sensual but non-explicit, driven by movement, momentum and escalating ritual force rather than static posing. The emotional spine is temptation through danger: she wants to pull the viewer deeper into the ritual while the chamber itself comes alive around her. Wide cinematic anime composition, rich hand-drawn 2D shading, deep crimson and black palette with molten gold sparks, sharp silhouettes, fast readable action, no explicit nudity, no pornographic anatomy, no gore. Pure video, no subtitles, no background music.

Stage 1, title card and opening hook: the film opens in near-darkness on a ruined ritual hall with towering pillars and floating ash. Exact on-screen text appears first, centered: "Seedance 2.5" — elegant crimson calligraphy, thin molten-gold edge, letters igniting stroke by stroke as if drawn by burning sigil-lines, glow blooming outward, embers detaching from the strokes and drifting upward. The title holds for a beat, then burns away into ash as blood-red sigils ignite across the stone floor and the demon girl snaps into frame from darkness with a fast turn, long dark hair whipping behind her, curved horns catching red rim light, slit-pupil eyes locking directly to camera. Environmental pressure: hot air shimmer, circling embers, candle flames bending inward toward the ritual circle. Physical micro-actions: her shoulders roll back, claws open and close once, tail lashes across the floor. Sound design: low ritual pulse, flame rush, sharp heel strike on stone. Camera starts slow on the title, then breaks into a fast lateral move and pushes in as she advances, ending on a medium close shot with one glowing hand raised.

Stage 2: continue in the same chamber, same identity, same outfit, same direction of movement. She steps out of the circle and spins, dragging a red arc of magic through the air with her fingertips, then lands in a low stance as translucent ribbons and strips of fabric snap around her body in the heat. The sensuality comes from silhouette, motion and eye contact, never exposure. Environmental pressure: sparks burst upward from cracked seams, red smoke curls past the lens, shadows jump across the broken walls. Physical micro-actions: a quick half-smile with a visible fang, chin tilt, chest lift on a sharp inhale, one heel scraping stone as she pivots. Camera orbits around her in a fast half-circle, then whip-cuts with her spin into a tighter angle. End state: partial wings flare open behind her and fill the edges of the wide frame.

Stage 3: the ritual accelerates into a kinetic anime action beat. She runs two steps across the glowing floor, leaps, twists mid-air and drives both hands outward, causing talismans and crimson seals to explode into rotating rings around her. Her hair, tail, sleeves and ribbons trail with strong directional motion. Environmental pressure: the chamber wind surges outward, ash spirals upward in columns, molten red cracks race across the floor. Physical micro-actions: fingers flex like she is pulling invisible threads, eyes widen with hungry delight, back arches as the magic peaks. Sound motif: layered pulse, fluttering talismans, one hard bell strike as she lands. Camera pulls back for full-body readability during the jump, then dives toward her landing through the ring of glowing seals. End state: she lands on one knee, then rises slowly with ritual marks glowing at her throat and wrists.

Stage 4, climax and release: she strides straight toward camera with dangerous confidence while the entire chamber rotates slightly around her in parallax, then stops just short of the lens and leans in. She lifts two glowing fingers under her lower lip, gives an intimate, threatening smile, and red sigils burst open behind her like demonic wings. No text in this stage — the frame stays clean. Environmental pressure: embers surge past in one final blast, then the air drops into sudden stillness. Physical micro-actions: eyelids lower, lips part slightly, one claw relaxes against her collarbone, tail coils behind her ankle. Camera becomes an aggressive final push into an extreme close portrait, then holds for the last image. Final image: her glowing eyes and dangerous smile dominate the frame while the crimson sigils burn behind her in perfect symmetry.

Keep the motion readable, the staging wide-screen, the camera motivated by her turns, leaps and advances, and the tone hypnotic, dangerous, anime-beautiful and erotic-adjacent without explicit sexual content. Text appears once only, at the very start.
Kling 3 — [Character A: Mira, the attached avatar, young woman with deep forest-green medium-length straig
Kling 3 · 9:16 · 10秒
[Character A: Mira, the attached avatar, young woman with deep forest-green medium-length straight hair parted near the center, porcelain skin, slim build, precise confident gaze] Master intent: a fast before-and-after transformation inside the attached podcast studio where pink sports shield glasses instantly flip the mood from understated to futuristic editorial. Shot 1 (0-2s). Medium shot, eye level, 35mm. Character A sits in the worn leather chair in the warm practical studio without the glasses, framed by the boom mic on the left and the camera tripod in the right foreground; the dark charcoal walls and wood slats feel subdued, her jaw relaxed, one hand resting near her face, amber bulbs glowing softly behind her. Shot 2 (2-4s). Macro insert, 100mm macro. Her hand snaps up the translucent pink sports glasses, the curved shield lens catches a sharp rose reflection, the black line detail near the upper inner edge flashes, the room light streaks across the mirrored pink gradient lens. Shot 3 (4-6s). Cut on action to a tight medium close-up, 50mm. She puts the glasses on in one clean motion and turns toward camera; at the exact turn, the studio shifts into a stylized pink-amber world with harder contrast, glossy specular highlights on the lens, richer charcoal shadows, warm bulbs still visible but now edged with rose reflections, her lips set, chin lifted, posture sharper. Shot 4 (6-8s). Low-angle close-up, 85mm. She holds eye contact with the camera, slightly adjusts the temple once, the pale mirrored lens reflects the studio lights, the MOAX text on the right temple remains accurate and visible, the product shape stays exact, ending on a confident still final frame with the glasses dominating the look and clean space on the upper right for caption. Audio: no dialogue, only a tight fashion edit rhythm with a soft room hum, one crisp transition hit on the reveal, then a short confident silence at the end.
Seedance 2.5 — REFERENCE MAP
@Image1 = PRIMARY CHARACTER REFERENCE.
Use @Image1 for the exact identity, facia
Seedance 2.5 · 9:16 · 10秒
REFERENCE MAP
@Image1 = PRIMARY CHARACTER REFERENCE.
Use @Image1 for the exact identity, facial structure, natural eyes, hairstyle, body proportions, clothing, footwear, jewelry and accessories of the main character.
Preserve the SAME character throughout the entire video.
Do not copy the original background from @Image1.
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@Image2 = ENVIRONMENT REFERENCE ONLY.
Use @Image2 only for the visual language, architecture, atmosphere, lighting direction, materials and environmental character of the location.
Do NOT reproduce its exact composition, exact street layout or original camera angle.
Create a new believable cinematic space inspired by @Image2 with enough PEDESTRIAN SPACE for the protagonist to walk naturally and for the collision to happen.
Respect real-world spatial logic:
pedestrians remain in pedestrian areas;
vehicles remain in vehicle areas;
architecture maintains realistic scale and perspective.
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@Image3 = HERO OBJECT REFERENCE.
Use @Image3 as the exact visual reference for the primary wearable/removable object featured in the bullet-time sequence.
Preserve its recognizable:
shape,
proportions,
materials,
construction,
colours,
surface details,
and important design features.
The SAME @Image3 object must remain recognizable when worn by the protagonist, when released, during macro inspection, and after landing.
The HERO OBJECT begins naturally worn by or attached to the protagonist and can physically separate during the collision.
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MASTER VISUAL CONCEPT
Generate one continuous 12-second, 9:16, ultra-photorealistic LIVE-ACTION luxury fashion film.
The result feels like a high-budget international fashion campaign or premium cinematic music video photographed with real actors, practical physical props, premium cinema lenses and real high-speed photography.
The central visual concept is a dramatic BULLET-TIME accident.
At the collision, physical objects receive short realistic release impulses.
Then time slows to approximately 2-3% of normal speed.
The objects become almost stationary in three-dimensional WORLD SPACE while the CAMERA remains free to move through the frozen event and inspect them.
The objects DO NOT fly toward the camera to create close-ups.
The CAMERA physically approaches the objects.
REAL-WORLD PHYSICS, CAUSALITY AND SPATIAL CONTINUITY ARE CRITICAL.
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EXACT OBJECT COUNT
Exactly ONE protagonist.
Exactly ONE secondary passing person.
Exactly ONE Labrador.
Exactly ONE leash.
Exactly ONE @Image3 HERO OBJECT.
Exactly ONE Costa Coffee iced coffee cup.
Exactly ONE plastic drinking lid.
Exactly ONE white iPhone 17 Pro Max.
No duplicate props appear at any point.
——————————————————
PERSISTENT PHONE PROP - CRITICAL
There is exactly ONE phone in the entire video.
It is always the SAME physical phone:
a white iPhone 17 Pro Max.
LOCK its physical appearance throughout the entire sequence:
same white colour,
same dimensions,
same thickness,
same camera system,
same display,
same buttons,
same materials,
same physical construction.
The phone remains the SAME physical prop during:
wide walking shot,
collision,
release from the hand,
bullet-time suspension,
macro inspection,
return to wide shot,
final fall,
ground impact.
Wide shot -> medium shot -> macro shot = THE SAME PHONE VIEWED FROM DIFFERENT CAMERA DISTANCES.
Do not reinterpret or redesign the phone when camera distance changes.
——————————————————
PERSISTENT COFFEE PROP - CRITICAL
There is exactly ONE Costa Coffee iced coffee cup.
It is a real medium-sized transparent takeaway cup with recognizable Costa Coffee branding, dark iced coffee, visible realistic ice cubes and a lightweight plastic drinking lid.
LOCK throughout:
same cup,
same size,
same transparent material,
same proportions,
same Costa Coffee branding,
same plastic lid,
same amount of dark iced coffee,
same realistic ice cubes.
Before collision the lid is properly attached.
The iced coffee remains physically inside the cup.
The liquid cannot pass through solid plastic.
——————————————————
HAND OWNERSHIP
Before collision:
RIGHT HAND = ONE white iPhone 17 Pro Max.
LEFT HAND = ONE Costa Coffee iced coffee cup.
@Image3 HERO OBJECT = naturally worn/attached to the protagonist.
At release:
the fingers physically release the props.
Immediately afterward:
RIGHT HAND = COMPLETELY EMPTY.
LEFT HAND = COMPLETELY EMPTY.
The empty hands remain anatomically normal.
Nothing replaces the phone.
Nothing replaces the cup.
Nothing remains attached to either palm.
No new prop appears in either hand for the remainder of the video.
——————————————————
0.0-2.0s - CINEMATIC CHARACTER REVEAL
Begin with an extreme low close-up of the protagonist’s footwear walking naturally through the @Image2-inspired pedestrian environment.
The camera performs one elegant continuous movement:
smooth crane upward + gentle backward tracking.
Reveal progressively:
footwear -> legs -> clothing -> torso -> jewelry/accessories -> face -> nearly full-body composition.
Give the audience enough time to clearly recognize @Image1 as the protagonist.
The protagonist naturally wears the SAME @Image3 HERO OBJECT.
The protagonist holds the SAME white iPhone 17 Pro Max to the RIGHT ear.
The protagonist carries the SAME realistic Costa Coffee iced coffee cup in the LEFT hand.
The protagonist is actively having a phone conversation.
Show subtle but clearly visible natural speech articulation:
realistic lip movement,
subtle jaw movement,
natural mouth opening and closing,
relaxed facial muscles.
Maintain exact @Image1 facial identity.
Premium live-action fashion cinematography.
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2.0-3.7s - WALK THROUGH THE ENVIRONMENT
Maintain the smooth frontal tracking composition.
The protagonist continues walking naturally through the pedestrian area.
Respect @Image2 only as environmental inspiration.
The protagonist remains the visual focus.
Exactly ONE secondary person approaches from the opposite direction.
That person holds the leash of exactly ONE Labrador.
The Labrador walks slightly ahead and gently pulls the secondary person forward.
No additional dogs.
No additional handlers.
The secondary person and Labrador remain supporting elements rather than new protagonists.
Maintain:
stable @Image1 identity,
stable facial anatomy,
stable hairstyle,
stable clothing,
stable @Image3 geometry,
same white iPhone 17 Pro Max,
same Costa Coffee iced coffee cup.
——————————————————
3.7-4.4s - ACCIDENTAL COLLISION
As the two people pass, the secondary person’s ELBOW accidentally clips the protagonist’s arm/upper torso.
The contact is small, accidental and physically believable.
The protagonist naturally recoils backward.
Three physical release events happen because of this SAME collision.
HERO OBJECT
The @Image3 HERO OBJECT receives ONE short physical outward impulse.
It separates naturally from the protagonist.
It travels only a short realistic distance away from its original position.
It does NOT launch toward the camera.
COFFEE
The SAME Costa Coffee iced coffee cup leaves the LEFT hand.
The cup receives one short outward/downward rotational impulse.
The cup begins to tilt and rotate.
Because of the sudden rotation and internal liquid inertia, ONE EDGE of the lightweight plastic lid partially pops loose from the rim.
The lid does NOT instantly disappear.
The lid does NOT explode away.
A physical gap forms between the cup rim and the partially lifted edge of the lid.
ONLY THEN does the dark iced coffee begin escaping through this real physical opening.
The first liquid movement is small and restrained.
The ice cubes remain physical solid objects inside the cup and respond naturally to inertia.
PHONE
The SAME white iPhone 17 Pro Max leaves the RIGHT hand.
It receives one short outward/upward impulse.
It preserves exactly the SAME phone design and SAME white iPhone 17 Pro Max geometry.
The instant the phone physically separates from the fingers:
RIGHT HAND = EMPTY.
The instant the cup physically separates:
LEFT HAND = EMPTY.
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FACE / HAIR CONTINUITY DURING RELEASE
Preserve @Image1 identity continuously through the collision.
If @Image3 is worn on the face or head, the protagonist’s anatomically complete face already exists underneath it.
The face does NOT regenerate after the object separates.
If eyewear is used:
the natural eyes already exist behind the lenses before separation.
When the glasses leave, reveal the same normal human eyes with:
stable pupils,
natural eyelids,
correct gaze direction,
facial symmetry,
stable brow,
stable nose,
stable cheekbones.
Maintain realistic hairstyle structure and volume throughout the collision.
Hair responds only with subtle physically plausible inertia.
The hairstyle does not suddenly reshape when @Image3 separates.
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4.4-5.2s - ESTABLISH THE FROZEN WORLD
Time decelerates dramatically to approximately 2-3% of normal speed.
DO NOT immediately move to a macro object close-up.
FIRST HOLD a clear medium-wide view of the complete physical accident.
The audience must understand the spatial geometry before the object inspections begin.
The protagonist is beginning to fall backward.
BOTH HANDS ARE EMPTY.
The @Image3 HERO OBJECT is suspended a short physically plausible distance from its original release point.
The Costa Coffee iced coffee cup is suspended lower and toward the side corresponding to the LEFT-hand release position.
The partially detached lid remains physically connected to or immediately beside the cup.
A restrained amount of iced coffee is beginning to escape through the opened gap.
The white iPhone 17 Pro Max is suspended toward the opposite side near its RIGHT-hand release position.
These positions now become FIXED WORLD-SPACE ANCHORS.
The objects move only microscopically.
They do NOT continue travelling toward the camera.
They do NOT artificially grow in frame.
THE CAMERA IS THE PRIMARY MOVING ELEMENT.
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5.2-6.8s - @Image3 HERO OBJECT INSPECTION
The @Image3 HERO OBJECT remains almost stationary at its world-space anchor.
THE CAMERA performs a controlled cinematic dolly toward it.
The object becomes larger in frame ONLY because the CAMERA physically reduces camera-to-object distance.
Once close:
slow the camera dramatically.
HOLD.
Give the audience enough time to study the object.
Perform a restrained approximately 20-30 degree orbital/parallax CAMERA movement around the almost-stationary @Image3 object.
Reveal:
physical construction,
real material thickness,
surface texture,
reflections,
edges,
small manufacturing details,
recognizable @Image3 design.
Use shallow photographic depth of field.
The protagonist and environment remain softly recognizable behind the object.
The object still clearly exists inside the SAME physical scene.
It looks like a real manufactured product photographed practically with a macro cinema lens.
The object does NOT behave like CGI product animation.
Complete the inspection before moving to the next object.
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6.8-8.3s - COFFEE / LIQUID INSPECTION
Only after completing the @Image3 inspection, the CAMERA leaves the hero object behind at its existing world-space position.
The CAMERA travels diagonally through the frozen scene toward the SAME Costa Coffee iced coffee cup.
THE CUP DOES NOT APPROACH THE CAMERA.
The camera physically approaches the cup’s existing location.
HOLD a photographic macro close-up.
Show the SAME realistic transparent Costa Coffee takeaway cup.
Its lightweight plastic lid is partially detached along ONE EDGE.
The opening between lid and rim is clearly physically understandable.
Iced coffee escapes ONLY through this opening.
Show restrained real liquid behavior:
a thin irregular stream,
an imperfect liquid sheet,
several differently sized droplets,
realistic surface tension,
realistic liquid volume,
visible realistic ice cubes,
subtle natural reflections.
The iced coffee does NOT explode.
The liquid does NOT form a perfect decorative CGI splash.
The iced coffee advances only microscopically during bullet time.
The ice cubes move only microscopically and remain physically consistent with the cup’s orientation and inertia.
Perform a small restrained lateral/parallax CAMERA move around the cup, lid, ice cubes and suspended droplets.
HOLD.
Give the audience enough time to observe:
transparent cup texture,
Costa Coffee branding,
plastic lid,
physical opening,
condensation,
liquid thickness,
individual ice cubes,
individual droplets,
real-world material reflections.
Complete the coffee inspection before leaving.
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8.3-9.8s - iPHONE INSPECTION
Only after completing the coffee inspection, the CAMERA moves away.
The cup, lid and iced coffee remain behind at their existing world-space anchors.
The CAMERA travels through the same frozen three-dimensional scene toward the SINGLE suspended white iPhone 17 Pro Max.
THE PHONE DOES NOT APPROACH THE CAMERA.
The phone remains near the physical position where it left the RIGHT hand.
The CAMERA physically closes the distance.
First show enough of the phone to establish continuity.
It is unmistakably the SAME white iPhone 17 Pro Max seen earlier:
same white finish,
same dimensions,
same camera system,
same display,
same buttons,
same materials,
same physical construction.
HOLD briefly on the complete phone silhouette.
Then the CAMERA moves closer to the existing display.
Extreme photographic macro close-up.
The illuminated incoming-call screen of the SAME white iPhone 17 Pro Max clearly reads:
LOVE
with one small realistic phone number underneath.
HOLD on the screen.
Show:
real glass and metal housing,
camera details,
buttons,
tiny scratches,
surface wear,
realistic screen reflections.
The phone does NOT transform to reveal its screen.
The phone does NOT become another phone model.
The CAMERA simply approaches the SAME screen that has existed on the SAME phone since the beginning.
Exactly ONE phone exists.
The protagonist’s RIGHT HAND remains completely EMPTY in the background.
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9.8-10.4s - RECONSTRUCT THE COMPLETE FROZEN TABLEAU
After the phone inspection, the CAMERA performs a fast but perfectly smooth dolly backward.
The phone itself remains at its established world-space position.
The iced coffee remains at its established world-space position.
The @Image3 HERO OBJECT remains at its established world-space position.
Reveal the complete accident again.
Same @Image1 protagonist still falling backward.
Both hands empty.
Same @Image3 HERO OBJECT.
Same Costa Coffee iced coffee cup.
Same partially detached lid.
Same suspended iced coffee droplets.
Same white iPhone 17 Pro Max.
Exactly one secondary person.
Exactly one Labrador.
All objects occupy positions spatially consistent with their original release points and trajectories.
No object has followed the camera.
No object has teleported.
No prop has been regenerated.
HOLD the complete frozen tableau briefly.
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10.4-12.0s - TIME RETURNS / PHYSICAL PAYOFF
Time suddenly snaps back to normal speed.
Gravity and existing momentum resume simultaneously.
Every object continues FROM ITS OWN EXISTING WORLD-SPACE POSITION.
The protagonist completes the backward fall naturally.
The @Image3 HERO OBJECT continues from its suspended position and lands where its existing momentum and gravity physically lead it.
The Costa Coffee iced coffee cup continues from its own separate suspended position.
The cup impacts the ground.
The partially detached lid reacts naturally to impact.
The remaining real iced coffee spills irregularly from the actual cup opening and impact point.
The ice cubes respond naturally to the impact and remain physically consistent with the spilled drink.
The white iPhone 17 Pro Max continues from its own separate suspended position.
It strikes the ground and makes one small physically believable bounce.
The objects land at DIFFERENT physically plausible locations.
They do NOT suddenly converge beside the protagonist.
The CAMERA rapidly tilts/drops toward ground level to follow the final physical impact.
Finish with a cinematic low-angle composition connecting the fallen protagonist and scattered objects inside the same believable environment.
Hard cut.
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NON-NEGOTIABLE BULLET-TIME CAMERA RULE
BULLET TIME = ALMOST-FROZEN PHYSICAL WORLD + FREELY MOVING CAMERA.
During bullet time:
OBJECTS STAY IN WORLD SPACE.
CAMERA MOVES THROUGH WORLD SPACE.
Close-up is created by REDUCING CAMERA-TO-OBJECT DISTANCE.
Never create a close-up by moving the object toward the lens.
Never enlarge the object artificially.
Never teleport an object to the camera.
STRICT CAMERA ROUTE:
FULL FROZEN TABLEAU
-> CAMERA DOLLIES TO @Image3 HERO OBJECT
-> HOLD
-> SMALL 20-30 degree CAMERA ORBIT
-> CAMERA TRAVELS TO COFFEE
-> HOLD
-> SMALL CAMERA PARALLAX
-> CAMERA TRAVELS TO WHITE iPHONE 17 PRO MAX
-> ESTABLISH COMPLETE PHONE
-> MOVE CLOSER TO DISPLAY
-> HOLD
-> CAMERA DOLLIES BACK TO COMPLETE TABLEAU
-> TIME RETURNS.
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PERSISTENT PROP CONTINUITY - CRITICAL
The macro camera NEVER receives newly generated versions of the objects.
It visits the SAME objects that were physically released earlier.
Wide shot -> medium shot -> macro shot = SAME PHYSICAL OBJECT viewed from different distances.
@Image3:
same object,
same design,
same trajectory,
same world-space identity.
COFFEE:
same Costa Coffee iced coffee cup,
same lid,
same iced coffee,
same ice cubes,
same rotation,
same world-space identity.
PHONE:
same white iPhone 17 Pro Max,
same white finish,
same dimensions,
same camera system,
same display,
same buttons,
same materials,
same world-space identity.
Changing camera distance must NOT change object design.
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PHYSICAL CAUSALITY RULE
Every visible change requires a physical cause.
The protagonist recoils because of the elbow contact.
The HERO OBJECT moves because collision momentum separates it.
The phone changes position because the fingers release it.
The cup moves because the hand releases it and collision momentum gives it rotation.
The lid partially opens because cup rotation and internal liquid inertia apply force to the lightweight lid.
Iced coffee escapes because a REAL PHYSICAL GAP now exists.
Objects become larger in frame because the CAMERA approaches them.
Objects fall because normal gravity resumes.
Nothing transforms simply because the camera gets closer.
Treat the entire sequence as ONE real practical-effects event photographed continuously with a motion-control cinema camera.
——————————————————
OBJECT OWNERSHIP LOCK
ONE protagonist.
ONE secondary person.
ONE Labrador.
ONE leash.
ONE @Image3 HERO OBJECT.
ONE Costa Coffee iced coffee cup.
ONE lid.
ONE white iPhone 17 Pro Max.
Before collision:
RIGHT HAND = phone.
LEFT HAND = coffee.
After collision:
RIGHT HAND = EMPTY.
LEFT HAND = EMPTY.
No second phone.
No second cup.
No second HERO OBJECT.
No additional dog.
No prop appearing inside an empty hand.
No prop duplication during macro shots.
No object teleportation.
No unexplained object-scale changes.
——————————————————
IDENTITY PRIORITY
Maintain @Image1 identity throughout, especially during collision and @Image3 separation.
Prioritize:
1. stable facial identity;
2. anatomically correct natural eyes;
3. stable hairstyle silhouette and realistic hair texture;
4. stable body proportions;
5. stable clothing;
6. accurate @Image3 geometry;
7. stable persistent phone geometry;
8. empty hands after release;
9. continuous object trajectories.
——————————————————
PHOTOGRAPHIC REALISM
Ultra-photorealistic LIVE-ACTION photography.
Premium international luxury fashion campaign.
High-budget cinematic music-video realism.
Real human anatomy.
Real skin pores and natural facial micro-expressions.
Anatomically correct eyes.
Detailed realistic hair.
Real practical physical props.
Real manufactured @Image3 object.
Real transparent Costa Coffee iced coffee cup.
Real plastic lid.
Real iced coffee.
Real ice cubes.
Real white iPhone 17 Pro Max.
Real object mass.
Real inertia.
Real gravity.
Real surface tension.
Realistic momentum.
ARRI Alexa 35 cinematic character.
Premium cinema optics.
Motivated natural environmental lighting.
Controlled highlights.
Natural skin tones.
Realistic optical depth of field.
Shallow macro depth of field during object inspections.
Subtle 35mm film texture.
Restrained luxury editorial colour grade.
The bullet-time sequence feels like a real practical high-speed photography shoot using a motion-control cinema camera, NOT CGI product animation.
4K, Ultra HD, maximum facial detail, maximum hair detail, maximum material fidelity, rich photographic detail, sharp optical clarity, cinematic texture, natural colours, stable identity, stable geometry, stable prop continuity.
Kling 3 — Create a realistic 12-second 9:16 vertical UGC product video ad for e.l.f. SKIN Holy Hydration!
Kling 3 · 16:9 · 10秒
Create a realistic 12-second 9:16 vertical UGC product video ad for e.l.f. SKIN Holy Hydration! Thirst Burst Drops, a lightweight hydrating serum. Feature a relatable skincare creator in their mid-20s in a bright bathroom vanity with soft natural daylight. The creator speaks naturally to camera,
using a warm first-person tone and believable facial expressions. Open with a visually clear hook about dull-looking morning skin. Show the product package accurately and consistently: preserve the correct label position, cap shape, color, proportions, and material finish.
Demonstrate radiant look, hydrates and brightens, multiuse serum in a way that supports brighten radiance, then show a dewy finish after a simple three-step routine. End with fresh hydrated skin before leaving home and a calm direct invitation to See Link in Bio. Use clean cream, warm beige, and soft green, slow handheld smartphone realism with gentle push-ins, and natural smartphone UGC realism. Keep the product as the visual hero, but avoid a polished studio-commercial look. Leave a clean area in frame for editable captions. No readable generated  text, no fake logos, no unsafe actions, no exaggerated transformation, and no claims beyond [SUPPORTED CLAIM].
Shot-by-
Seedance 2.5 — Anime style, hand-drawn cel animation with sharp ink linework, bold shadow steps, aggressive act
Seedance 2.5 · 16:9 · 30秒
Anime style, hand-drawn cel animation with sharp ink linework, bold shadow steps, aggressive action timing, high-contrast black, graphite, crimson and ember-orange palette. A seductive silver-haired female ninja in her late twenties with an athletic slender build, pale cool-toned skin, long silver-white hair to the lower back, sharp oval face, high cheekbones, narrow icy grey eyes, soft full lips, straight nose, and a faint thin scar under one eye. Her outfit is more revealing: a fitted black and crimson battle costume with an open midriff, high-cut hips, a deep neckline framed by layered wraps, long detached sleeves, sleek arm guards, a red waist sash, and subtle metallic details, designed to read sensual but lethal. FORMAT: continuous take with escalating speed and impact. STARTING STATE: in a burning ritual courtyard at night, cracked black stone underfoot, towering shrine gates, drifting smoke, ember rain, crimson sigils pulsing across the ground. She drops into frame immediately from above and lands hard on one knee, palm to stone, sparks exploding outward on impact, then lifts her head with an icy predatory stare straight into camera. TIMELINE: [0-5s]: explosive opening, she springs up the instant she lands, twists past the lens in a close pass, forms rapid hand seals while moving, and two crimson shadow doubles tear outward from her body in opposite directions. [5-11s]: she sprints along a shrine wall, kicks off into the air, flips over camera, lands on a gate beam, then dives through red smoke toward the ground as the clones cross below her and burst into sparks on contact. [11-18s]: she draws a glowing energy blade from her own motion, carves through stone pillars in a rapid zigzag attack path, afterimages stacking behind her, cloth wraps and silver hair snapping violently in the hot air, embers dragged into spirals by her wake. [18-24s]: a ring of enemy-like shadow forms rises from the sigils around her; she vanishes and reappears in a chain of sudden strikes across the courtyard, each hit collapsing a shadow body into smoke and red light, the camera racing to keep up but staying clear on her direction of travel. [24-30s]: she gathers all motion back to center, lands inside the main sigil in a low crouch, then rises into a powerful final stance as crimson energy surges upward around her like wings, hair and sash flowing, eyes locked forward, chest lifting with one controlled breath, embers falling through frame. CAMERA: start with a violent downward follow into the landing, then stay in a fluid chase path with close passes, low-angle tracking, one overhead flip reveal, and a final push-in as she rises from the crouch. CONTINUITY: same silver-haired heroine, same revealing black-and-crimson battle costume, same ritual courtyard with shrine gates and burning sigils, no extra real humans, no modern city, no firearms, no comedy. AUDIO: hard impact on landing, rushing cloth, sharp foot contacts on stone, crackling fire, slicing energy bursts, layered whooshes during dashes, no dialogue, tense cinematic anime score building fast from the first second and peaking at the final power rise. ENDING STATE: hold on her dominant hero frame at the center of the blazing sigil, crimson energy fading into sparks around her, residual smoke drifting behind. CONSTRAINTS: no static posing, no repeated loops, no frozen pauses, no chibi features, no on-screen text, no subtitles.
Seedance 2.5 — Vertical viral UGC fashion video in a beautiful cozy modern bedroom, featuring the same young bl
Seedance 2.5 · 9:16 · 15秒
Vertical viral UGC fashion video in a beautiful cozy modern bedroom, featuring the same young blonde woman from the attached avatar as the only character and the attached black structured handbag as the hero product in all shots. Keep her identity exact: warm beige sun-kissed skin with visible fine pores, almond dark brown eyes, softly arched brows, golden blonde hair with darker roots in a low messy bun with loose face-framing strands, slim delicate build, small silver hoop earrings and a tiny padlock pendant. The bag must stay accurate: small rectangular black pebbled faux leather handbag, flap-front with diagonal envelope seam, short rounded top handle, detachable strap, slim diagonal gold-tone metal bar on the flap. The style is viral UGC, feminine, aspirational but natural, handheld phone-shot energy, authentic bedroom light, clean luxury-girl vibe, photoreal skin and fabric texture.

Shot 1: she stands in front of a full-length mirror in her beautiful bedroom wearing a soft fitted neutral lounge look, holding the black handbag by the top handle, casually posing as if checking her outfit before going out. Morning light through sheer curtains creates soft highlights on the bag hardware, the bed and vanity blur in the background, one hand adjusts her hair, tiny body sway, confident but natural expression.

Cut to Shot 2: quick outfit change to a more dressed-up going-out look, she steps away from the closet area and walks across the bedroom with the bag on her shoulder, the detachable strap visible, giving a realistic influencer getting-ready moment. The room feels lived-in and pretty, soft textiles, warm beige and cream palette, slight handheld follow movement, her gait relaxed and stylish, the bag stays clearly visible in the center third of frame.

Cut to Shot 3: final look, more elevated and evening-ready, she stops near the bedroom door, turns back toward camera, gives a short confident pose sequence with the bag in front, then walks out of frame as if leaving for the night. The final image lingers on the black handbag silhouette, gold detail catching the light, and her last glance back feeling effortless and shareable. Natural room tone only, no subtitles, no logos, no text on screen, no extra people, no distorted hands, no bag deformation, no wardrobe glitches.
Kling 3 — [Character A: Rin — young East Asian woman with an oval face, fair skin, dark brown almond-shape
Kling 3 · 9:16 · 15秒
[Character A: Rin — young East Asian woman with an oval face, fair skin, dark brown almond-shaped eyes, straight medium-thickness brows, a small straight nose, medium-full lips, shoulder-length softly wavy medium-brown hair with warm highlights and straight blunt bangs. She wears a crisp white cropped button-up shirt open over a fitted white sleeveless top, high-waisted light-wash straight jeans, delicate silver jewelry, and holds a sleek smartphone.] Master intent: native mirror-selfie UGC try-on ad for pink sports shield glasses in a bright minimal beige-and-white bedroom. The product is the hero: translucent pink wraparound shield glasses with a single oversized pale rose gradient lens, sporty curved silhouette, flattering face fit, accurate shape and label details preserved. Shot 1 (0-3s). Medium close-up in the mirror, eye level, 35mm. Rin steps into frame holding the phone low, lifts the pink sports glasses toward her face, soft window daylight from frame left, clean neutral room behind her, one clear mirror reflection, her lips part slightly and her eyes focus on the glasses. Shot 2 (3-6s). Tight mirror close-up, 50mm. She puts the glasses on and pauses for one beat, jaw softening, a tiny pleased smile appearing as the pale rose lens catches the daylight. The camera stays mostly locked with subtle handheld phone micro-shake. Shot 3 (6-9s). Waist-up mirror selfie angle, 35mm. Wearing the glasses, she turns her head a few degrees to show the fit, lifts her chin slightly, shifts one shoulder back, and takes a confident mirror selfie. The translucent pink frame and one-piece gradient lens read clearly as the hero accessory. Shot 4 (9-12s). Tight face-and-product close-up in the mirror, 50mm. Her bangs and softly waved hair frame the glasses, the fit on her face is clearly visible, the lens tint and pink frame stay accurate, and she gives a subtle satisfied smile. Shot 5 (12-15s). Final held mirror portrait, medium close-up, 50mm. She keeps the glasses on, phone slightly lowered, leaves clean negative space in the upper frame for text, and the clip ends on a polished native-UCG final image of her reflection wearing the glasses with quiet confidence. Camera: slow, deliberate, mostly locked mirror framing with slight handheld phone realism only. Lighting: soft natural window key from frame left, clean daylight, gentle reflections on the lens, no harsh shadows. Audio: subtle room tone, soft fabric rustle, faint phone handling sounds, no spoken dialogue, no music.
Gemini Omni Flash — Vertical UGC virtual try-on video, short and punchy, at-home bedroom vibe. Rin is the same young
Gemini Omni Flash · 9:16 · 8秒
Vertical UGC virtual try-on video, short and punchy, at-home bedroom vibe. Rin is the same young East Asian woman throughout: fair skin, oval face, soft jawline, dark brown almond-shaped eyes, shoulder-length softly wavy medium-brown hair with warm highlights and blunt bangs, slim build. The black structured handbag is the hero product and must stay fully accurate in shape, crisp boxy silhouette, pebbled black faux leather texture, envelope flap seam, short rounded top handle, detachable strap, and slim diagonal gold metal bar. Stylish apartment bedroom or dressing corner at home, full-length mirror, warm lamp glow mixing with soft window daylight, bed and chair softly out of focus, intimate indoor textures. Fast-cut UGC fashion sequence with visible cut edits, not one continuous take. Hook immediately: Rin in a fitted black top and an extra-short burgundy mini skirt stands near the mirror and picks up the bag naturally by the top handle with one hand, the bag hanging correctly and proportionally in her hand, no warping, no oversized handle, no slipping through fingers. Quick styling micro-actions: hip shift in the mirror, smoothing the mini skirt over the thigh, one shoulder turn, sliding the long strap off and returning to the top handle carry, checking the silhouette in the mirror, lifting the bag slightly at thigh level so it reads as a natural hand-carried accessory. Keep the bag clearly visible in hand in multiple beats, with correct scale against her body and hand, stable geometry, realistic grip, anatomically correct fingers, clean separation between hand and handle. Close details: gold hardware catching warm room light, pebbled leather against bare skin and knit fabric, the top handle held comfortably in one hand, bag resting near upper thigh or hip level. Final image: Rin turns from the mirror toward camera in the hottest completed wine-toned look, confident subtle smile, bag carried normally in one hand by the top handle, indoor background softly blurred, clean negative space for caption. Natural creator energy, realistic skin texture, tasteful sensuality, no subtitles, no on-screen text, no logos, no extra people, no background music.
Kling 3 — [Character A: Nova — young adult woman with an oval face, softly tapered jaw, high cheekbones, s
Kling 3 · 9:16 · 10秒
[Character A: Nova — young adult woman with an oval face, softly tapered jaw, high cheekbones, straight narrow nose with a small rounded tip, full natural lips, straight medium-thick brows, dark brown almond-shaped eyes, light-to-medium warm olive skin, long dark brown to black hair worn loose with a center part and soft natural waves, slim build. Wardrobe: sleek white fitted crop top, blush-pink sporty jacket worn open, tailored micro shorts, white high socks, clean white sneakers. She wears the exact attached sports glasses as the hero accessory.]

Master intent: a high-impact sport-chic fashion commercial where the glasses are the star, blending runway confidence with athletic energy in a clean premium studio world.

Shot 1 (0-2s). Low-angle full-body shot, 35mm. Nova steps forward across a polished pale floor inside a blush-to-white gradient studio, one shoulder leading, jacket shifting with the movement. The environmental pressure is the glossy floor reflection and bright studio silence. Her right hand lifts lightly toward the glasses as the lens catches a sharp pink reflection.

Shot 2 (2-4s). Medium close-up, slow push-in, 85mm. Nova turns her head toward camera with controlled confidence, lips slightly parted, jaw relaxed, eyes locked forward. The translucent pink wraparound shield glasses stay perfectly accurate: single oversized curved lens, pale mirrored pink gradient, translucent pink frame and temples. A clean rim light traces the outer edge of the lens while a soft key from frame left reveals real skin texture.

Shot 3 (4-6s). Macro insert, 100mm macro. The glasses dominate the frame as Nova's fingers touch the temple and adjust them once with precision. Show the molded pink bridge support, the subtle black line detail near the upper inner edge, and the soft rose mirrored surface. The visual motif is glossy lens reflection sliding across the surface.

Shot 4 (6-8s). Three-quarter hero portrait, 50mm. Nova stops in a strong fashion pose, chin slightly raised, hair settling over her shoulders after the movement. The studio remains minimal and premium, with crisp contact shadows and a pale blush background. End on a clean still hero frame with Nova slightly off-center, the glasses fully readable and dominant, premium sport-luxury energy.

Camera: deliberate fashion-commercial language, one dominant move per shot, no chaotic motion.
Lighting: clean commercial studio lighting, soft key from frame left, subtle silver rim light, polished reflections on the lens, bright premium blush-white palette.
Audio: sleek fashion beat, a soft whoosh on the step, subtle fabric rustle, one clean accent at the glasses adjustment, no speech.
Continuity rules: preserve Nova's identity exactly, preserve the product geometry, frame color, lens tint, visible MOAX temple branding placement, and sporty shield silhouette exactly. No extra people, no text overlays, no extra accessories covering the glasses, no wardrobe elements blocking the glasses.
Gemini Omni Flash — Premium beauty commercial, photorealistic, 10 seconds, high-energy 
editing. Rapid hard cuts, a
Gemini Omni Flash · 16:9 · 10秒
Premium beauty commercial, photorealistic, 10 seconds, high-energy 
editing. Rapid hard cuts, aggressive whip pans, snap zooms, speed 
ramps. Every shot lasts under one second. Shot on ARRI Alexa, 
50mm macro, shallow depth of field, punchy contrast.
0.0-0.6s — Blazing sun, extreme close-up, lens flare exploding.
SFX: sharp heat swell.
CUT: whip pan.
0.6-1.2s — Hand rips the tube out of a beach bag, fast. 
Camera: snap zoom onto her grip.
SFX: fabric rustle, hard snatch.
CUT: hard cut.
1.2-1.8s — Macro: cap flicks open, cream shoots out onto fingers.
SFX: loud crisp click.
CUT: match cut on white cream.
1.8-2.6s — She slaps cream on her cheek, spreads it fast in two 
strokes. Camera: motion-control arc around her face, following the hand.
SFX: wet skin slap, quick glide.
CUT: whip pan.
2.6-3.2s — Macro: cream absorbing into skin, satin finish forming.
SFX: silky absorption.
CUT: snap to white flash.
3.2-4.0s — She drops the tube back in the bag, turns, runs toward 
the water. Camera: fast tracking behind her.
SFX: sand crunch, footsteps.
CUT: hard cut.
4.0-5.0s — She dives into the sea, splash explosion. 
Camera: low angle, water bursting toward lens.
SFX: massive water impact.
CUT: underwater transition.
5.0-6.0s — Underwater: her face, eyes closed, water beading and 
sliding off her protected skin. Camera: slow motion, sun rays 
through the surface above.
SFX: muffled underwater tone.
CUT: burst up through the surface.
6.0-7.0s — She surfaces, throws her hair back, water spraying in 
an arc, backlit by sun. Camera: snap zoom out.
SFX: explosive water release.
CUT: speed ramp.
7.0-8.0s — Beach, later. She lies back, skin golden and even, no 
burn, no redness. Camera: fast dolly across her face.
SFX: warm ambient.
CUT: hard cut.
8.0-9.0s — Macro: her tanned shoulder, water droplets, skin healthy 
and luminous, glowing.
SFX: soft chime rising.
CUT: snap.
9.0-10.0s — Product hero. The tube standing in the sand, sun 
sweeping across it. Camera: fast push-in, hard stop.
SFX: single clean hit, then silence.
Color palette: burning gold, deep ocean blue, sun-bleached white. 
Punchy, athletic, premium. No text overlays.
Seedance 2.5 — SUBJECT: The same white American man in every shot — same face 
throughout, no variation. He we
Seedance 2.5 · 16:9 · 15秒
SUBJECT: The same white American man in every shot — same face 
throughout, no variation. He wears the same deep blue hooded 
technical jacket in all scenes.
STYLE: Premium outdoor apparel commercial, photorealistic, cinematic, 
anamorphic, high contrast, film grain, 15 seconds.
Shot 1 — Arctic whiteout at -40C. He walks through deep snow with a 
husky team, hood up, breath freezing, ice forming on the fabric. 
Camera: low tracking beside the dogs, snow spraying toward lens.
AUDIO: boots crunching through deep snow, howling arctic wind, dogs 
panting and harness jingling, his heavy frozen breathing.
Shot 2 — Torrential rain outside a school gate at evening. He waits, 
hood up, water sheeting off his shoulders. Children run out toward him. 
Camera: slow push-in, rain backlit by headlights.
AUDIO: hammering rain on jacket fabric, water running off the hood, 
children's voices and laughter, a car passing through a puddle.
Shot 3 — Active volcano, extreme heat. He walks across scorching black 
rock, intense heat shimmer distorting the air, molten lava glowing 
bright orange in cracks all around him, embers rising, smoke pouring 
from the crater behind. Sweat on his face, hood down, jacket unzipped. 
Camera: low wide tracking through the heat haze.
AUDIO: deep volcanic rumble, hissing steam vents, crackling lava, 
brittle rock crunching underfoot.
Shot 4 — Macro fabric detail: ice crystals melting, water beading and 
rolling off the weave, heat waving across the surface. Camera: extreme 
close-up, slow motion.
AUDIO: isolated intimate texture — ice cracking softly, single water 
droplets rolling, faint fabric rustle, everything else silent.
Shot 5 — Rocket launch. He stands among a crew of astronauts in white 
spacesuits, but he wears the blue hooded jacket instead of a suit. 
They walk together toward the launch pad, then the camera pulls 
violently upward as the rocket rises, Earth's curve appearing below, 
atmosphere thinning to black. Camera: rapid vertical pull-back.
AUDIO: boots on metal gantry, radio chatter, then a colossal engine 
roar building and building, atmosphere thinning until it cuts to 
total vacuum silence.
Shot 6 — In orbit. He floats weightless above Earth alongside two 
astronauts in full spacesuits, his hood drifting, jacket lit by blue 
planetlight. Camera: slow orbit around the group, total stillness.
AUDIO: pure silence, only a faint low resonant tone and his slow 
calm breathing.
Shot 7 — Ordinary morning street, longer beat. He walks to work in the 
same jacket, hood down, coffee in hand. A neighbor comes down the 
opposite sidewalk. He raises his hand and says "Hello." The neighbor 
waves back. He keeps walking, completely normal. Camera: static wide, 
locked off, holding on the empty street after he exits frame.
AUDIO: morning birds, distant traffic, his footsteps on pavement, 
his spoken "Hello," the neighbor's "Morning" in reply, then quiet.
TRANSITIONS: hard cuts between all shots, no dissolves. Sudden silence 
before Shot 7.
PALETTE: deep blue, ice white, volcanic black and lava orange, warm 
street tones.
No text overlays, no logos, no branding.
MiniMax H3 — Premium athletic footwear commercial, photorealistic, 15 seconds. 
Rapid hard cuts, whip pans,
MiniMax H3 · 16:9 · 15秒
Premium athletic footwear commercial, photorealistic, 15 seconds. 
Rapid hard cuts, whip pans, snap zooms, speed ramps. Alternating 
between extreme close-ups and wide shots showing full figures — 
never staying at one scale for more than two shots. Diverse cast: 
women and men, different ages and body types. Shot on ARRI Alexa, 
anamorphic, shallow depth of field, punchy contrast, film grain.
0.0-1.5s — CLOSE. Low angle at ground level, a runner's feet in 
white and black performance sneakers pounding past on wet asphalt 
at dawn, water spraying. Camera: locked low, snap zoom as they pass.
SFX: heavy footfall on wet ground, water spray, sharp breathing, 
early morning city ambience.
CUT: whip pan.
1.5-2.5s — WIDE. A young woman running alone down an empty street 
at dawn, full figure, steady stride, breath visible in cold air. 
Camera: fast side tracking, wide.
SFX: rhythmic breathing, distant traffic, wind past the mic.
CUT: hard cut.
2.5-3.5s — MACRO. The sole compressing on impact, cushioning pods 
flexing then releasing. Camera: extreme close-up, slow motion.
SFX: deep compression thud, isolated and satisfying.
CUT: match cut on footstep.
3.5-5.0s — WIDE. Mountain trail, golden hour. A man hiking upward 
across rocks, full figure, backpack, mountains behind him. 
Camera: low tracking from behind, dust in the light.
SFX: gravel crunch, wind through rock, distant bird, heavy breath.
CUT: snap zoom in.
5.0-6.0s — CLOSE. Same shoes gripping wet stone on the trail, 
water running past. Camera: macro, static.
SFX: water over rock, rubber grip on stone.
CUT: whip pan.
6.0-7.5s — WIDE. Modern office interior. A woman in tailored 
trousers and the same sneakers walks across polished concrete, 
full figure, colleagues in background. Camera: tracking alongside 
at chest height.
SFX: clean footsteps on hard floor, keyboard clatter, low office 
chatter, phone ringing distant.
CUT: hard cut.
7.5-8.5s — CLOSE. Low static under a desk, shoes visible, one foot 
tapping relaxed. Camera: rack focus from shoe upward.
SFX: soft rhythmic tap, quiet room tone, air conditioning hum.
CUT: whip pan.
8.5-10.0s — WIDE. Gym floor. A woman mid-squat with a barbell, full 
figure, weight plates around her, mirrors behind. Camera: low angle 
wide, slight push-in.
SFX: plate clank, rubber grip, exhale under load, gym music bleeding 
through, distant weights dropping.
CUT: snap zoom onto her feet.
10.0-11.0s — CLOSE. The sole planted wide on rubber flooring, 
gripping under load. Camera: macro, static.
SFX: isolated rubber compression.
CUT: speed ramp.
11.0-12.5s — MONTAGE, mixed scale. Flash cuts: a woman sprinting on 
a treadmill (wide), rope skipping feet (close), a man cutting 
laterally on a court (wide), landing impact (macro). Camera: rapid 
whip pans between each.
SFX: treadmill belt, rope whip, squeaking court, layered impacts 
building in rhythm.
CUT: snap to black for one beat.
12.5-13.5s — PRODUCT. The shoe rotating slowly against a clean 
gradient backdrop, light sweeping across the sole. Camera: 
motion-control orbit.
SFX: total silence, then a single clean tone.
CUT: hard cut.
13.5-15.0s — WIDE. Return to the woman running at dawn, pulling 
away down the road, sun rising ahead of her, full figure small in 
frame. Camera: slow pull-back, very wide.
SFX: breathing fading, warm ambient swell, then silence.
Color palette: cool dawn blue, warm gold, clean white. Athletic, 
premium, kinetic. No text overlays, no visible logos or branding.
Kling 3 — Premium automotive commercial, photorealistic, 15s. Cinematic, hard 
cuts, anamorphic, high con
Kling 3 · 16:9 · 15秒
Premium automotive commercial, photorealistic, 15s. Cinematic, hard 
cuts, anamorphic, high contrast, film grain. Same rugged boxy black 
SUV in every shot.
0-2s — Black frame. Headlights cut on in darkness, silhouette emerges 
from shadow, rain in the beams. Camera: slow low push-in.
SFX: engine turnover, rain on metal.
CUT.
2-4s — Desert canyon at dawn. SUV tears across cracked earth, dust 
exploding behind. Camera: fast side tracking, wheel-level.
SFX: engine roar, gravel spray.
WHIP PAN.
4-5.5s — MACRO. Tire biting rock, suspension compressing, mud flying. 
Camera: extreme low angle, slow motion.
SFX: rubber grip, suspension groan.
SNAP ZOOM OUT.
5.5-7.5s — AERIAL WIDE. Vehicle alone on a ridge road, canyon dropping 
away both sides, tiny in vast landscape. Camera: drone pull-back.
SFX: wind, distant engine, epic swell.
CUT.
7.5-9s — INTERIOR. Driver's hands on the wheel, dashboard glow, 
sunrise through windshield. Cut to focused eyes in rearview mirror. 
Camera: handheld, rack focus to road.
SFX: cabin quiet, tire hum.
CUT.
9-11s — River crossing. SUV pushes through shallow water, spray 
fanning wide, sunlight in the droplets. Camera: low front tracking, 
water bursting at lens.
SFX: heavy water, engine straining.
SPEED RAMP.
11-12.5s — Steep rocky climb. Vehicle crests the incline, front 
wheels lifting against open sky. Camera: low angle from below, 
silhouetted against sun.
SFX: engine peak, then near-silence.
SNAP TO BLACK, one beat.
12.5-14s — Summit plateau at golden hour. SUV parked at the edge, 
doors open, driver standing beside it looking out over an endless 
landscape. Camera: slow orbit around vehicle and figure.
SFX: wind, warm swell.
DISSOLVE.
14-15s — HERO. Vehicle in profile, backlit by setting sun, dust 
settling. Camera: locked off, static.
SFX: single low tone, then silence.
Palette: shadow black, desert amber, cold dawn blue. Rugged, 
cinematic, premium. No text, no logos or badging.
Seedance 2.5 — A more dynamic 2D anime dark-fantasy film in 16:9 about a demon girl inside a crimson ritual cha
Seedance 2.5 · 16:9 · 30秒
A more dynamic 2D anime dark-fantasy film in 16:9 about a demon girl inside a crimson ritual chamber, sensual but non-explicit, driven by movement, momentum and escalating ritual force rather than static posing. The emotional spine is temptation through danger: she wants to pull the viewer deeper into the ritual while the chamber itself comes alive around her. Wide cinematic anime composition, rich hand-drawn 2D shading, deep crimson and black palette with molten gold sparks, sharp silhouettes, fast readable action, no explicit nudity, no pornographic anatomy, no gore. Pure video, no subtitles, no background music. Stage 1, opening hook: in a ruined ritual hall with towering pillars, floating ash and blood-red sigils burning across the stone floor, the demon girl snaps into frame from darkness with a fast turn, long dark hair whipping behind her, curved horns catching red rim light, slit-pupil eyes locking directly to camera. Environmental pressure: hot air shimmer, circling embers, candle flames bending inward toward the ritual circle. Physical micro-actions: her shoulders roll back, claws open and close once, tail lashes across the floor. Sound design: low ritual pulse, flame rush, sharp heel strike on stone. Camera starts on a fast lateral move then pushes in as she advances, ending on a medium close shot with one glowing hand raised. Stage 2: continue in the same chamber, same identity, same outfit, same direction of movement. She steps out of the circle and spins, dragging a red arc of magic through the air with her fingertips, then lands in a low stance as translucent ribbons and strips of fabric snap around her body in the heat. The sensuality comes from silhouette, motion and eye contact, never exposure. Environmental pressure: sparks burst upward from cracked seams, red smoke curls past the lens, shadows jump across the broken walls. Physical micro-actions: a quick half-smile with a visible fang, chin tilt, chest lift on a sharp inhale, one heel scraping stone as she pivots. Camera orbits around her in a fast half-circle, then whip-cuts with her spin into a tighter angle. End state: partial wings flare open behind her and fill the edges of the wide frame. Stage 3: the ritual accelerates into a kinetic anime action beat. She runs two steps across the glowing floor, leaps, twists mid-air and drives both hands outward, causing talismans and crimson seals to explode into rotating rings around her. Her hair, tail, sleeves and ribbons trail with strong directional motion. Environmental pressure: the chamber wind surges outward, ash spirals upward in columns, molten red cracks race across the floor. Physical micro-actions: fingers flex like she is pulling invisible threads, eyes widen with hungry delight, back arches as the magic peaks. Sound motif: layered pulse, fluttering talismans, one hard bell strike as she lands. Camera pulls back for full-body readability during the jump, then dives toward her landing through the ring of glowing seals. End state: she lands on one knee, then rises slowly with ritual marks glowing at her throat and wrists. Stage 4, climax and release: she strides straight toward camera with dangerous confidence while the entire chamber rotates slightly around her in parallax, then stops just short of the lens and leans in. She lifts two glowing fingers under her lower lip, gives an intimate, threatening smile, and red sigils burst open behind her like demonic wings. Exact on-screen text appears only at the final beat in elegant crimson calligraphy at lower center: "Enter if you dare". Environmental pressure: embers surge past in one final blast, then the air drops into sudden stillness. Physical micro-actions: eyelids lower, lips part slightly, one claw relaxes against her collarbone, tail coils behind her ankle. Camera becomes an aggressive final push into an extreme close portrait, then holds for the last image. Final image: her glowing eyes and dangerous smile dominate the frame while the crimson sigils burn behind her in perfect symmetry. Keep the motion readable, the staging wide-screen, the camera motivated by her turns, leaps and advances, and the tone hypnotic, dangerous, anime-beautiful and erotic-adjacent without explicit sexual content.
Runway Gen-4.5 — A helicopter chases a speeding race car down a dirt road. The sky is delicately colored with lig
Runway Gen-4.5 · 16:9 · 10秒
A helicopter chases a speeding race car down a dirt road. The sky is delicately colored with light blue with hints of orange, suggesting it might be sunrise or sunset.
MiniMax H3 — Luxury fashion editorial, vertical 9:16, Asian woman in a white dress walking away from a classi
MiniMax H3 · 16:9 · 15秒
Luxury fashion editorial, vertical 9:16, Asian woman in a white dress walking away from a classic coupe, composed expression, elegant feminen confidence, monochromatic pink visual world, pink car, pink Cannes sky, pink-toned waterfront palm silhouettes, white interior, chrome details, high-fashion campaign photography, refined luxury mood, precise controlled lighting, premium magazine quality, non-sexual, aspirational, ultra-realistic high angle
Seedance 2.5 — Generate a 30-second, real-time, uncut adventure action film shot in one continuous take. The ma
Seedance 2.5 · 16:9 · 15秒
Generate a 30-second, real-time, uncut adventure action film shot in one continuous take. The main subject is reference character @1, wearing reference costume @2, navigating four trap zones in an ancient underground temple to retrieve a modern bottled perfume. [Global Settings] @1 provides character reference: facial features, long curly brown hair, red lipstick, and accessories. @2 provides costume reference: white lace bodysuit, high collar, white belt with bow, translucent cape, and white high heels. Environment is a mossy, crumbling ancient ruin. Lighting uses orange torchlight and cold skylight beams. Visual style is cinematic adventure film texture with shallow depth of field and natural motion blur. Camera language is a 30-second Steadicam long take, moving from 3/4 rear follow to low-angle profile and finally to front mid-close up. [Timeline Breakdown] 0-5s: Darts trap. She steps on a loose plate, dodges darts by rolling. Her white gloves get dusty. 5-12s: Underground waterway stepping stones. She jumps across six sinking stones. The cape hem gets wet. 12-18s: Pendulum blade corridor. She times her sprint past swinging stone blades, leaning back to narrowly avoid the last one. 18-24s: Collapsing bridge sprint. The stone bridge falls behind her as she sprints and leaps to the other side. 24-30s: Perfume altar. She reaches the altar where a modern glass perfume bottle sits illuminated by a beam of light. Torchlight reflects off the glass. No studio lighting.
Seedance 2.5 — Cinematic 30-second video of a glamorous blonde woman driving a classic dark-green 1960s Ford Mu
Seedance 2.5 · 16:9 · 30秒
Cinematic 30-second video of a glamorous blonde woman driving a classic dark-green 1960s Ford Mustang coupe through a tree-lined city avenue at golden hour. She wears a patterned silk headscarf, large brown sunglasses, a brown blazer, and large statement rings (one yellow diamond, one emerald).

Stylish slow-motion tracking shots of the car speeding past buildings and traffic. Close-up of her focused face, sunglasses catching the golden light. Close-up of her hands on the wooden steering wheel, rings glinting. Rear-view mirror reflection of her eyes. Her jeweled hand resting on the car door, wind catching a loose strand of hair from the headscarf.

A red traffic light glowing as the Mustang idles, engine humming, heat shimmer off the hood. A motorcycle with a passenger weaves through traffic beside her. Wide low-angle shot of the Mustang's grille and headlights as it accelerates past camera. A bearded man in a black beanie stands on the sidewalk, watching the Mustang drive away into the sunlit street, his gaze lingering.

New scenes: A brief shot of pedestrians and café awnings blurring past in the background bokeh. An aerial/drone-style shot pulling back to reveal the full tree-lined avenue as the Mustang weaves gently between light and shadow from the trees. A final slow-motion hero shot — the Mustang turning a corner into direct sunset flare, silhouette and lens flare dominating the frame, her profile briefly lit gold before the light overtakes the frame.

Warm sunset lighting, lens flares, motion blur, elegant and mysterious atmosphere, high-end commercial style, anamorphic lens feel, shallow depth of field, watermark-free.
Kling 3 — Medium shot of a K-pop style dancer on a dark stage with LED panels behind her pulsing in sync.
Kling 3 · 16:9 · 15秒
Medium shot of a K-pop style dancer on a dark stage with LED panels behind her pulsing in sync. The camera slowly dollies in as she starts with smooth arm waves, then suddenly whip pans to the right as she jumps into a sharp chorus move. Bright cyan and magenta backlights, light beams cutting through haze, fast camera zoom in on her face at the final beat, ultra-sharp detail, 60fps, concert performance style.
MiniMax H3 — PARAMETERS

CHARACTER_NAME  = "HIYORI"
STATUS_TEXT_1   = "TAILS ONLINE"
STATUS_TEXT_2   = "M
MiniMax H3 · 16:9 · 15秒
PARAMETERS

CHARACTER_NAME  = "HIYORI"
STATUS_TEXT_1   = "TAILS ONLINE"
STATUS_TEXT_2   = "MODE: OVERDRIVE"
INTERSTITIAL_TEXT_1 = "SIGNAL LOST"
INTERSTITIAL_TEXT_2 = "NINE THREADS"
INTERSTITIAL_TEXT_3 = "BURN THE GRID"
SUBTITLE = "NINE-TAIL DRIVE / STRAY SIGNAL"
PROJECT_TEXT = "PROJECT: EMBERWIRE"

Create a 15-second premium cinematic character reveal trailer with exactly 13 distinct cuts, 24fps.

CHARACTER (sole design authority — never redesign):
Young adult woman, athletic runner's build, mid-20s. Short choppy black bob with amber-dyed under-layer, two loose strands falling over one eye. Cropped high-neck technical top in off-white with cyan seam-lighting along the ribs. Pleated micro-skirt in matte black with amber piping and a slim utility harness over one hip. Oversized graphite bomber jacket worn off the shoulders / tied at the waist depending on motion. Fingerless carbon gloves, thigh strap with data-cartridges, tall chunky boots with amber sole glow. Cracked cyan visor pushed up onto her forehead. Small fox-mask charm clipped to the harness. Confident, sharp, unbothered expression.

SIGNATURE ABILITY: nine amber light-ribbons ("tails") that unspool from her back harness — used to whip, grapple, cut and launch her across rooftops. They trail fine ember particles and thin data-glyphs. Fox-spirit motif throughout.

WORLD: rain-slick neon Tokyo rooftops, cable towers, holographic signage, wet concrete reflecting amber and cyan.

The overall presentation should feel like a premium AAA action-game character introduction. Motion-design sections use a bold editorial language: oversized condensed typography, clean white or pale-grey fields, huge circular color blocks, thin technical diagrams, concentric rings, halftone textures, tiny interface markings, scan lines, geometric accents, sweeping brush or energy strokes and strong foreground/background parallax. The main palette shifts between black and white, icy cyan, electric blue, neon yellow and warm golden amber. In text-based graphic screens, the typography must appear clearly and be fully readable first, then the character, a cropped close-up or a silhouette may slide in front of it, overlap it or stand beside it. In some graphic-card backgrounds, also use cropped character close-ups or enlarged facial details as integrated design elements.

Use the text parameters above exactly.

CUT 01 | 0.00-1.10s | FACE
Extreme cinematic close-up. Calm focused expression, one eye obscured by the falling amber-dyed strands and the edge of the cracked visor. Rain beads on skin. Shallow depth of field, subtle push-in.

CUT 02 | 1.10-2.20s | ACTIVATION
Amber glyph-rings ignite around her irises and along the harness. Nine light-ribbons unspool behind her in sequence, ember particles rising. She snaps the visor down as the effect peaks.

CUT 03 | 2.20-3.20s | ACTIVE CARD
Hard graphic-match into a bright editorial freeze-frame. Huge vivid amber circular field, oversized black condensed typography, thin technical circles, tiny UI text, halftone detail, sharp diagonal cyan streaks. Typography reads clearly first, then she steps in from the right and overlaps it, tails crossing the circle. A cropped close-up of her visored eye is embedded in the background grid.

Typography:
STATUS_TEXT_1

CUT 04 | 3.20-4.10s | ENGAGE CARD
Snap to a high-contrast black silhouette of her mid-stride, tails fanned, over a bold horizontal amber typography band. Text locks first, then the silhouette crosses in front. A luminous amber brushstroke sweeps diagonally across the foreground with heavy motion blur.

Typography:
STATUS_TEXT_2

CUT 05 | 4.10-5.20s | WORLD
Smash cut to a wide rooftop of neon Tokyo at night, rain falling. She sprints and launches off the ledge, tails firing out to catch a cable tower. Fast whip-pan into reactive tracking.

CUT 06 | 5.20-6.20s | DETAIL
Fast medium shot: two tails snap taut and slingshot her sideways, a third lashes out and slices a hanging sign. Sharp on her, aggressive foreground streaking of rain and neon.

CUT 07 | 6.20-6.90s | INTERSTITIAL 01
Hard cut to a text-led graphic screen. Huge condensed black typography on pale grey, layered cyan circles, technical lines, scan lines, halftone, tiny data text, aggressive graphic wipes. Text fully readable first, then a small full-body silhouette of her drops in at the lower right.

Typography:
INTERSTITIAL_TEXT_1

CUT 08 | 6.90-7.90s | IMPACT
Low-angle return to action in a flooded alley. She spins, tails converging into a single amber lash that blows a drone-sentinel apart in sparks. Short orbit into whip-pan.

CUT 09 | 7.90-8.60s | INTERSTITIAL 02
Cleaner, punchier editorial card: bold typography, diagonal amber slashes, cyan accent bars, fine UI markings, strong parallax. Typography dominates first, then a cropped close-up of her face passes across the foreground.

Typography:
INTERSTITIAL_TEXT_2

CUT 10 | 8.60-9.60s | VELOCITY
She rushes straight at camera along a rain-slick rooftop, crosses close to the lens, then vaults upward. The city stretches into controlled amber-cyan speed blur.

CUT 11 | 9.60-10.30s | INTERSTITIAL 03
Final text card before the hero beat. Oversized typography, sweeping amber energy stroke, geometric overlays, concentric fox-eye diagram, fast silhouette insert. Text legible before the character layer overlaps it.

Typography:
INTERSTITIAL_TEXT_3

CUT 12 | 10.30-12.30s | HERO MOMENT
Falling backwards from the tower top, she fires all nine tails outward — they anchor across the skyline, snap her to a dead stop mid-air, then whip her forward into the camera. Brief stabilize at the peak with the full nine-tail fan blazing behind her, then collapse into a bright amber smear / silhouette graphic-match.

CUT 13 | 12.30-15.00s | CHARACTER ID
Premium final identity card. Clean pale background, enormous translucent concentric circles, fine technical arcs, network nodes, subtle halftone, tiny graphic markings, restrained chromatic glints. She stands in a dynamic full-body hero pose — weight on one leg, one tail curling forward past her boot, jacket caught mid-motion — overlapping huge condensed typography. The name registers clearly before the overlap becomes dominant. A large cropped close-up of her eye is subtly embedded in the background composition.

Behind her, a large black circular ink-brush emblem containing a ghosted nine-tailed fox silhouette, its tails dissolving into thin data-filaments.

Primary typography:
CHARACTER_NAME

Secondary:
SUBTITLE

Optional:
PROJECT_TEXT

Allow the character to overlap the typography for depth.

EDITING:
Very aggressive premium game-trailer rhythm. Hard cuts, graphic matches, whip pans, freeze frames, impact flashes, directional smears, foreground wipes, silhouette transitions and short speed ramps. Every cut must introduce a clearly different composition or visual mode. The text-based interstitial cards should break up the action rhythm and keep the sequence from feeling like uninterrupted combat footage. No slow dissolves or long continuous choreography.

BGM DESIGN:
Fast electronic trailer score with Japanese influence — a lone shamisen/koto motif and soft taiko under the opening face shot, breaking into distorted bass, hard trap-industrial percussion and rising synth arpeggios. Clear hits on every cut, typography snap and tail-fire. Ribbon whooshes, UI ticks and sub impacts woven into the rhythm. Peak on the nine-tail hero moment with a taiko + bass drop, then a final reveal stinger: single struck bell over decaying sub.
Seedance 2.5 — 高品質な日式アニメ(Anime)調の動画で、「作画崩壊(Sakuga)」レベルの流れるような戦闘シーンが描かれます。

00:00–00:00(冒頭フレーム:印を結ぶ手元アップ)

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Seedance 2.5 · 16:9 · 15秒
高品質な日式アニメ(Anime)調の動画で、「作画崩壊(Sakuga)」レベルの流れるような戦闘シーンが描かれます。

00:00–00:00(冒頭フレーム:印を結ぶ手元アップ)

00:00–00:03(法陣生成・地脈覚醒)
カメラ:掌の金の光のアップから急速に引き → 俯瞰ショット
アクション:両手で印を結び、そっと下へ押し当てる。指先が法陣の文様に合わせて微かに震え、大地を撫でるような姿勢で、霊力が掌から地面に染み込んでいく
エフェクト:少女を中心に、金色の平安時代の呪紋の法陣が素早く展開。符文が星河のように流れ、地面のひび割れから金の光が滲み出る。周囲の瓦礫が浮遊回転する。
雰囲気:神聖で威圧的、地脈が応答する

00:03–00:06(式神顕性・オオサンショウウオの霊体降臨)
カメラ:法陣中心のアップ → クイック周回フォロー
アクション:少女は胸の前で両手を素早く組み、印を結びかえる(陰陽師「大鯢召喚印」:両手を重ね、指を絡め、親指を外側に回して環状にする)。その動きは舞のように滑らかで、体は印のリズムに合わせてほんの少し前に傾く
エフェクト:法陣中心から墨緑+金紫の二色の霊力の霞が立ち上る。巨大な日本オオサンショウウオ(大山椒魚)の式神の影がゆっくりと現れる:丸みを帯びた頭部、皺だらけの皮膚、長い尾が揺れ動く。霊力の霞の中に金色の鱗の紋様と水紋の呪印が浮かび上がり、少女の印を結ぶ動作と呼応する。
日本語呪文(清冷で威厳のある声)
『山椒の霊、我に従え!力を授けよ!』
雰囲気:霊体の具象化、契約の締結

00:06–00:09(憑依融合・変身開始)
カメラ:少女の上半身アップ → 顔へ急速接近
アクション:印を結んだ両手を勢いよく胸に押し当てる。オオサンショウウオの影が頭頂と背中から体内に溶け込む。少女の体は少し後ろに反り、霊力が流れ込むのを感じながら、印を結んだ姿勢を融合完了まで保つ。
エフェクト:金紫+墨緑の流れる光が四肢を這う。制服の上に巫女の紋様が浮かび上がり、スカートの裾は軽やかな動きやすい戦闘スカートへと変わる。髪は引き締まったツインテールに束ねられ、全身に水紋状の霊力の障壁が形成される。
ディテール:顔に霊力の輝きが走り、目の表情は沈静から鋭さへ変わる。目じりにオオサンショウウオの霊紋が浮かぶ。
雰囲気:魂と魂の融合、力の覚醒

00:09–00:12(最終変身・短刀顕現・敏捷体完成)
カメラ:見上げる全身ショット → 横からのスローモーション静止画
アクション:印を結んでいた両手が突然に分かれる。短剣(ダガー)が霊力の中から形を成し、抜き放たれる。少女は体を横向きにし、旋回するように片脚で地面を踏み、もう一方の脚を後ろへ軽く上げる。手首を返し、刃を握る構えを取り、姿勢は猫のように軽やか。
エフェクト:短剣は金紫+墨緑の流れる光を放ち、刀身にはオオサンショウウオの鱗紋と巫女の符文が刻まれている。衣の端は風に激しくなびき、背後にはオオサンショウウオの影が敏捷な戦闘霊紋となって付着する(背中の鱗の紋様、手首の水紋など)。
スタイリング:ボディラインにフィットした巫女戦闘服。腰帯に短剣を挿している。動作は軽やかで鋭く、巫女の神聖さと暗殺者の敏捷さを兼ね備える。
雰囲気:変身完了、全戦闘力解放

00:12–00:15(準備完了・初戦予行)
カメラ:360°周回アップ → 短剣を正面で固定撮影(GoPro風)
アクション:少女は手首を軽くしならせ、短剣で鋭い水紋の光弧を描く。爪先で地面を軽く蹴り、狩猟の準備体勢を取る(重心を低くし、膝を少し曲げ、オオサンショウウオの待ち伏せ姿勢のように)。
エフェクト:短剣の光弧が金緑色の水紋の残像を残す。全身の霊力は安定し始め、法陣の微かな光は消えていく。
雰囲気:時を待ち、爆発寸前の静けさ。

要求:60フレーム、四周年OADにふさわしい完璧な品質