MiniMax H3 · 16:9 · 15초
PARAMETERS
CHARACTER_NAME = "HIYORI"
STATUS_TEXT_1 = "TAILS ONLINE"
STATUS_TEXT_2 = "MODE: OVERDRIVE"
INTERSTITIAL_TEXT_1 = "SIGNAL LOST"
INTERSTITIAL_TEXT_2 = "NINE THREADS"
INTERSTITIAL_TEXT_3 = "BURN THE GRID"
SUBTITLE = "NINE-TAIL DRIVE / STRAY SIGNAL"
PROJECT_TEXT = "PROJECT: EMBERWIRE"
Create a 15-second premium cinematic character reveal trailer with exactly 13 distinct cuts, 24fps.
CHARACTER (sole design authority — never redesign):
Young adult woman, athletic runner's build, mid-20s. Short choppy black bob with amber-dyed under-layer, two loose strands falling over one eye. Cropped high-neck technical top in off-white with cyan seam-lighting along the ribs. Pleated micro-skirt in matte black with amber piping and a slim utility harness over one hip. Oversized graphite bomber jacket worn off the shoulders / tied at the waist depending on motion. Fingerless carbon gloves, thigh strap with data-cartridges, tall chunky boots with amber sole glow. Cracked cyan visor pushed up onto her forehead. Small fox-mask charm clipped to the harness. Confident, sharp, unbothered expression.
SIGNATURE ABILITY: nine amber light-ribbons ("tails") that unspool from her back harness — used to whip, grapple, cut and launch her across rooftops. They trail fine ember particles and thin data-glyphs. Fox-spirit motif throughout.
WORLD: rain-slick neon Tokyo rooftops, cable towers, holographic signage, wet concrete reflecting amber and cyan.
The overall presentation should feel like a premium AAA action-game character introduction. Motion-design sections use a bold editorial language: oversized condensed typography, clean white or pale-grey fields, huge circular color blocks, thin technical diagrams, concentric rings, halftone textures, tiny interface markings, scan lines, geometric accents, sweeping brush or energy strokes and strong foreground/background parallax. The main palette shifts between black and white, icy cyan, electric blue, neon yellow and warm golden amber. In text-based graphic screens, the typography must appear clearly and be fully readable first, then the character, a cropped close-up or a silhouette may slide in front of it, overlap it or stand beside it. In some graphic-card backgrounds, also use cropped character close-ups or enlarged facial details as integrated design elements.
Use the text parameters above exactly.
CUT 01 | 0.00-1.10s | FACE
Extreme cinematic close-up. Calm focused expression, one eye obscured by the falling amber-dyed strands and the edge of the cracked visor. Rain beads on skin. Shallow depth of field, subtle push-in.
CUT 02 | 1.10-2.20s | ACTIVATION
Amber glyph-rings ignite around her irises and along the harness. Nine light-ribbons unspool behind her in sequence, ember particles rising. She snaps the visor down as the effect peaks.
CUT 03 | 2.20-3.20s | ACTIVE CARD
Hard graphic-match into a bright editorial freeze-frame. Huge vivid amber circular field, oversized black condensed typography, thin technical circles, tiny UI text, halftone detail, sharp diagonal cyan streaks. Typography reads clearly first, then she steps in from the right and overlaps it, tails crossing the circle. A cropped close-up of her visored eye is embedded in the background grid.
Typography:
STATUS_TEXT_1
CUT 04 | 3.20-4.10s | ENGAGE CARD
Snap to a high-contrast black silhouette of her mid-stride, tails fanned, over a bold horizontal amber typography band. Text locks first, then the silhouette crosses in front. A luminous amber brushstroke sweeps diagonally across the foreground with heavy motion blur.
Typography:
STATUS_TEXT_2
CUT 05 | 4.10-5.20s | WORLD
Smash cut to a wide rooftop of neon Tokyo at night, rain falling. She sprints and launches off the ledge, tails firing out to catch a cable tower. Fast whip-pan into reactive tracking.
CUT 06 | 5.20-6.20s | DETAIL
Fast medium shot: two tails snap taut and slingshot her sideways, a third lashes out and slices a hanging sign. Sharp on her, aggressive foreground streaking of rain and neon.
CUT 07 | 6.20-6.90s | INTERSTITIAL 01
Hard cut to a text-led graphic screen. Huge condensed black typography on pale grey, layered cyan circles, technical lines, scan lines, halftone, tiny data text, aggressive graphic wipes. Text fully readable first, then a small full-body silhouette of her drops in at the lower right.
Typography:
INTERSTITIAL_TEXT_1
CUT 08 | 6.90-7.90s | IMPACT
Low-angle return to action in a flooded alley. She spins, tails converging into a single amber lash that blows a drone-sentinel apart in sparks. Short orbit into whip-pan.
CUT 09 | 7.90-8.60s | INTERSTITIAL 02
Cleaner, punchier editorial card: bold typography, diagonal amber slashes, cyan accent bars, fine UI markings, strong parallax. Typography dominates first, then a cropped close-up of her face passes across the foreground.
Typography:
INTERSTITIAL_TEXT_2
CUT 10 | 8.60-9.60s | VELOCITY
She rushes straight at camera along a rain-slick rooftop, crosses close to the lens, then vaults upward. The city stretches into controlled amber-cyan speed blur.
CUT 11 | 9.60-10.30s | INTERSTITIAL 03
Final text card before the hero beat. Oversized typography, sweeping amber energy stroke, geometric overlays, concentric fox-eye diagram, fast silhouette insert. Text legible before the character layer overlaps it.
Typography:
INTERSTITIAL_TEXT_3
CUT 12 | 10.30-12.30s | HERO MOMENT
Falling backwards from the tower top, she fires all nine tails outward — they anchor across the skyline, snap her to a dead stop mid-air, then whip her forward into the camera. Brief stabilize at the peak with the full nine-tail fan blazing behind her, then collapse into a bright amber smear / silhouette graphic-match.
CUT 13 | 12.30-15.00s | CHARACTER ID
Premium final identity card. Clean pale background, enormous translucent concentric circles, fine technical arcs, network nodes, subtle halftone, tiny graphic markings, restrained chromatic glints. She stands in a dynamic full-body hero pose — weight on one leg, one tail curling forward past her boot, jacket caught mid-motion — overlapping huge condensed typography. The name registers clearly before the overlap becomes dominant. A large cropped close-up of her eye is subtly embedded in the background composition.
Behind her, a large black circular ink-brush emblem containing a ghosted nine-tailed fox silhouette, its tails dissolving into thin data-filaments.
Primary typography:
CHARACTER_NAME
Secondary:
SUBTITLE
Optional:
PROJECT_TEXT
Allow the character to overlap the typography for depth.
EDITING:
Very aggressive premium game-trailer rhythm. Hard cuts, graphic matches, whip pans, freeze frames, impact flashes, directional smears, foreground wipes, silhouette transitions and short speed ramps. Every cut must introduce a clearly different composition or visual mode. The text-based interstitial cards should break up the action rhythm and keep the sequence from feeling like uninterrupted combat footage. No slow dissolves or long continuous choreography.
BGM DESIGN:
Fast electronic trailer score with Japanese influence — a lone shamisen/koto motif and soft taiko under the opening face shot, breaking into distorted bass, hard trap-industrial percussion and rising synth arpeggios. Clear hits on every cut, typography snap and tail-fire. Ribbon whooshes, UI ticks and sub impacts woven into the rhythm. Peak on the nine-tail hero moment with a taiko + bass drop, then a final reveal stinger: single struck bell over decaying sub.